Learning Unreal Engine with a Blender Mindset

Introduction:

The Flag Experiment:

Blender Technique:

Unreal Engine Technique:

  • Created a master material with scrolling textures for a preview.
  • Used a mask node to selectively apply textures based on UV coordinates.
  • Implemented an LERP node to blend between textures based on a value.
  • Adjusted UV map scaling and texture placement to achieve desired folds.

Results:

Conclusion:

Key Takeaways:

  • Understanding texture mapping and blending techniques in both Blender and Unreal Engine is crucial for combining textures effectively.
  • Cross-platform knowledge transfer can enhance creativity and efficiency in game development.
  • Experimentation and exploration are key to unlocking new possibilities in game creation.

SWAPPING the LIVE CENTER of the MINI LATHE: A TUTORIAL

ADDING the MINI LATHE DEBRIS COVERS: A TUTORIAL

  • Layer Height: 0.2 mm
  • Infill Density: Minimum 15%
  • Wall Lines: Minimum 3
  • Layer Height: 0.2 mm
  • Infill Density: Minimum 15%
  • Wall Lines: Minimum 3
  • Layer Height: 0.2 mm
  • Infill Density: Minimum 15%
  • Wall Lines: Minimum 3
  • Motor Vent Protection: The part shields the motor vent from potential debris or damage.
  • Stock Material Containment: It also captures any material flying off during the lathing process.
  • Layer Height: 0.2 mm
  • Infill Density: Minimum 15%
  • Wall Lines: Minimum 3

EXTENDING the MINI LATHE DIMENSIONS: A TUTORIAL

Exit mobile version