Hi everyone, and welcome back to my channel. In this video, I’m going to share my approach to combining textures in both Blender and Unreal Engine. I took an online course on these software to speed up my learning process, and I found it helpful to explore how the concepts from one platform could be applied in the other.
The Flag Experiment:
For this experiment, I duplicated a cloth material in Blender and added textures to create a flag. In Unreal Engine, I followed a similar process but used different node configurations for texture mapping and blending.
Blender Technique:
Used texture coordinate and mapping nodes to define the texture placement.
Employed color adjustment nodes to fine-tune the colors.
Combined textures using the color mix node with various blending modes.
Unreal Engine Technique:
Created a master material with scrolling textures for a preview.
Used a mask node to selectively apply textures based on UV coordinates.
Implemented an LERP node to blend between textures based on a value.
Adjusted UV map scaling and texture placement to achieve desired folds.
Results:
Both Blender and Unreal Engine produced similar results, demonstrating the versatility of combining textures in different software. I found that understanding the underlying concepts from one platform helped me navigate the other more efficiently.
Conclusion:
Combining textures is a powerful technique for creating visually appealing assets in game engines. By exploring cross-platform knowledge, developers can leverage the strengths of each software to achieve their artistic goals.
Key Takeaways:
Understanding texture mapping and blending techniques in both Blender and Unreal Engine is crucial for combining textures effectively.
Cross-platform knowledge transfer can enhance creativity and efficiency in game development.
Experimentation and exploration are key to unlocking new possibilities in game creation.
Yasmeen completed both the 2D and 3D animation course at Algonquin College and worked in the animation industry as a freelancer for a number of years before being hired to manage the 3D printing services at ItsYeBoi. While using the Alias of "Jenny" during her services, she was responsible for the testing, maintenance and upgrading of the machine while also filming and developing 3D printable assets for various projects.
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